[Comp-neuro] Call for Paper: [Information] Special Issue--"Advances in Mobile Gaming and Games-based Leaning" （More than 15 scholars agreed to submit）
blink.yu at mdpi.com
Wed Nov 27 07:03:07 CET 2019
Special Issue: Advances in Mobile Gaming and Games-based Leaning
Deadline for manuscript submissions: 31 January 2020
Website and Planned
Dr. Antonio Coelho
Faculdade de Engenharia, Universidade do Porto, 4200-465 Porto, Portugal
Dr. Carlos Vaz de Carvalho
Instituto Superior de Engenharia do Porto, Instituto Polit?cnico do
Porto, 4200-072 Porto, Portugal
We cordially invite you to submit a manuscript for consideration and
possible publication in a Special Issue on "Advances in Mobile Gaming
and Games-based Leaning" to be published in an EI,
ESCI and Scopus-indexed open access journal Information
The submission manuscript deadline is 31 January 2020. For more
details, please visit the website:
You may share this invitation with your team members and colleagues;
co-authors are most welcome.
Please let me know within a month or as soon as possible if you and your
colleagues are interested in submitting a manuscript for this special
issue. If more time is needed, please feel free to tell us
(information at mdpi.com). Your contribution would be most welcome.
Information is fully open access. Open access (unlimited and free access
by readers) increases publicity and promotes more frequent citations, as
indicated by several studies. Open access is supported by the authors
and their institutes. An Article Processing Charge (APC) of CHF 1000
currently applies to all accepted papers. You may be entitled to a
discount if you have previously received a discount code or if your
institute is participating in the MDPI Institutional Open Access Program
(IOAP), for more information see: http://www.mdpi.com/about/ioap.
For further details on the submission process, please see the
instructions for authors at the journal website
We hope this topic is of interest to you and look forward to
collaborating with you in the near future.
Section Managing Editor
Education is evolving to overcome new challenges related to the unique
competencies of the professionals of the future and the requirements of
a new generation that is immersed in the digital media world from birth.
Digital Games is one of the media that have the potential to reach these
Game-based learning is the scientific area that focuses on the
development of games that are designed over specific learning
objectives. From thoroughly crafted educational games to the use of
gamification, the new era of the school will be digital. However, we
should not forget tangential learning with the use of entertainment games.
Mobile games are also leveraging a large community of gamers that relies
on the specifics of mobile technology, such as ubiquity and
pervasiveness. The solutions can leverage informal learning, literacy,
science communication, and citizenship, among a vast area of applications.
The aim of this Special Issue is to disclose the new advances in
game-based learning and mobile games that can enhance the effectiveness
and outreach of learning objects.
Topics of interest include but are not limited to the following:
Learning models and practices with the use of games;
New technologies for game-based learning:
Virtual and augmented reality;
New interaction devices, toys, and playthings;
3D rendering technologies;
Game engines and development tools;
Educational games analytics;
Assessment and evaluation of educational games;
User experience design;
The psychology of educational games;
Gender and age issues;
Social and collaborative games;
Security and confidentiality in educational games;
Case studies in educational games;
Game development for mobile devices.
Dr. Antonio Coelho
Dr. Carlos Vaz de Carvalho
Mr. Blink Yu
E-Mail: blink.yu at mdpi.com
MDPI Wuhan Office
No.6 Jingan Road, 430064 Wuhan, China
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